I've been thinking lately... how incredibly cool it is to be at a school where collaboration is so encouraged.... or maybe it's just my major.
I got to be a werewolf in a friend's Vis. Effects film. Dressed up in this awesomely bad costume and run around in a graveyard. Then another friend who's in Interactive Something-Or-Other Game Design is creating a game (on paper) and was encouraged by his teacher to get friends to do some concept art.
Despite thinking I had absolutely no time, I did some anyway. I like this kind of thing. There isn't much pressure so I can just draw whatever. I even convinced myself I didn't have to take time looking for reference. True enough it doesn't make for a good drawing, but it helps to loosen up a bit. I need some time to draw for myself during project crunch time.

Since the game is based on Dante's Inferno, and there was no specification on what I should do, I had to draw Lucifer (Final Boss? Heck yes.). Of course, I spent no time on research so I didn't really remember what the 9th Circle of Hell looked like other than ice and Lucifer halfway encased in ice. So I just made a Biblical kind of Lucifer, like a pretty angel with horns or something. Nothing very creative.
He told me later about Dante's Satan having three faces and six wings that beat the air to get free and constantly re-freeze the area over.


So here's a more appropriate vicious dragon sort of boss. I don't really like the drawing though, so it's smaller.
Then a character design of Dante, based on said friend because he asked for it. I'm trying to get more stylized with my imagined figures, but this is ridiculous. So much for practice.
1 comment:
LOVE that Lucifer drawing. I hope I can get well enough accquainted and involved at CCAD to have that type of collaboration opportunities. *prays the money somehow appears for living on campus* ;]
I'll be looking foreward to your updates once you're in Japan!
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